Pirate's Map pieces

Treasure Map of Hawkins


The Treasure Map of Hawkins is a important item in Ultima VI and the only way to find the silver tablet. It shows the way to where the pirates have hidden their treasure years ago.
Captain Hawkins had been such a horrible and bloodthirsty man, that in the end his own crew killed him out of fear that his cruelty could turn against them. They ripped the map to the hidden treasure into nine pieces before going their own ways in life. The Avatar had to find the map pieces from the ten pirates of Hawkins, so that the hero could find the silver tablet for the translation of the Book of Prophecies.
The ten pirates are:
  • Alastor Gordon
  • Heftimus McPry
  • Bonn
  • Nathaniel Moorhead
  • Morchella
  • Unnamed Pirate
  • Ol' Hawknose
  • Old Ybarra
  • Sandy
  • Homer

Lycaeum – Just east of the library, before the astronomer, you will find Mariah's house. She may be in the Library. Ask her about the Book of Prophecy by saying 'book'. She will tell you about a tablet with similar writing. Ask about 'tablet' and she will tell you to talk to the Gypsies. Grab the tablet from her desk in the study.

Gypsies – Look for Zoltan, King of the Gypsies. Zoltan will be traveling with 3 other people. One of these people is a juggler name Blaine. They can be found in any city in Britannia. They often travel from city to city. Ask Zoltan about the 'tablet'. He will tell you to seek out Captain Hawkins in Buccaneers Den. The tablet was broken in two pieces. He was able, however, to take the other half of the tablet to the Lycaeum. You should have picked up this piece at the Lycaeum already.


Buccaneer's Den – Located directly east of Paws, you can reach the Den two ways. Get boats and sail there, or venture through the sewers under Lord British's castle. Find Homer and ask him about Captain Hawkins. Then ask about the 'tablet' and he will mention Captain Hawkins buried treasure. Now ask about 'treasure', then 'cave'. He will tell you about the map which is in 8 pieces if you will help him. Homer has one piece, and he will help you if you bring him the other pieces. He gives you five clues on where to find map pieces. Locate these people.

1. Hawknose went to the Dry Land to kill the demon.
2. Sandy the cook went to Trinsic.
3. Ybarra said he was headed for the dungeon shame.
4. One of the men may have died in a shipwreck.
5. Another one has settled in Jhelom, but cannot remember his name. He has a hook for a hand.

Map Pieces – You must get the map pieces now. Teleport to Trinsic and talk to Sandy. Ask him about 'pastry' and he will ask you for 'favor'. Tell him 'favor' and he will ask you a riddle. The answer to this riddle is 'egg'. Tell him 'egg', he will tell you to get a dragons egg. You may get a dragons egg in Dungeon Destard which in located northwest of Trinsic. Destard is hard to find. Head south of the mountain range and look for the pass heading north. It is located in there.

Dungeon Destard – Warning, this dungeon requires high skills to master. You need to go down to the fourth level to find the dragons egg. On level two, drop down one of the holes. When you get to level four, the eggs will be located in the north cavern. Grab a couple eggs and look around for some nice treasure. Once you have the dragons egg, teleport back to Trinsic with the Orb of the Moons, or work your way back up through the levels. Once in back Trinsic, talk to Sandy. Give him the egg. Tell him you are interested in learning about pirates. He will tell you about more pirates where you may find the other map pieces.

6. A pirate in Serpents Hold has a piece of the map. He cannot remember her name.
7. Another pirate resides on Dagger Isle, a hermit.
8. A pirate a Empath Abby, Nathaniel Moorehead.
9. Mayor Whitsaber is the last pirate.

Talk to Mayor Whitsaber in town. Call him 'Gorden'. Tell him 'map' and keep his secret. You now have a map piece.

Teleport to Jhelom and talk to the peasant Heftimus McPry. Giving him gold and ask him about the 'map'. Give him the 20 gold and he will tell you he tried to start a fire with it in Dungeon Wrong. Travel to Dungeon Wrong. Get to the dungeon by teleporting with the Orb of the Moons to Yew. Travel east towards Minoc. Take the boat across the river. Continue to follow the path east, until you run into the mountains. Now go North and you will find a path in the mountains going east. Go south, then west and you will find it here in the mountains.

Dungeon Wrong – Upon entering, travel to the East. Open the magically locked door with the 'unlock magic' spell. Travel down the stairs. Go to the east end of level two and cast telekinesis on the lever behind the portcullis. Travel west on level two and go down to level three through the door which was just opened. On level three, go to the door on the east side, northern door. Enter the door and kill the hydra. Look for secret door on north wall. Open the door and follow the passage to the next room which will contain the next map piece. Grab some treasure here too. Use the Orb of the Moons to get out of Wrong, or explore the caverns more. You need to teleport to Britain so to find Dungeon Shame.

Dungeon Shame – This dungeon is located west of Lord British's castle in the mountains. You will need food to give to Ybarra. There is also a Cyclops cave near this dungeon. Once you enter the dungeon, head past the building and go south. You will find a stairway down. Go down. On level two, simply follow the passage to the southwest and you will find the ladder to level three. On level three there are two ladders leading down. Take the ladder furthest north. Just follow the passage and on level four you will find Ybarra. Say 'food' to him, and then he will talk to you. Say 'map' and he will ask you more food in exchange. After you get the map, teleport to Yew.

Empath Abbey – Once you teleport to Yew, Empath Abbey is easy to find. It's just southwest of Yew; follow the road. Locate Nathaniel Moorehead's wife, Sylaina, slightly north and to the west. Ask about the 'map' and she will tell you the Gypsies stole it. You need to locate the band of Gypsies in their camp just north of Trinsic. Teleport using the Orb of the Moons to get there.

Gypsy Camp – After you arrive at the camp, talk to Arturos. Ask him about the 'map'. He will offer to sell it for 100 gold. Say no to this. He will hold out up to 50 gold. Buy the map piece and teleport to the Shrine of Sacrifice.

Ant Mound – After Teleporting the to Shrine of Sacrifice, go directly south and you will find the hole in the ground which will lead you to the Ant Mound. Go down. To get to level one, go north, then travel west. There you will find a large open area with four columns in it. In the center of the columns is another hole. Drop down into this hole. On level two, there are two holes to drop down. Drop down to the closest one, which is just to the east and the first passage north. On level three, go all the way south, then follow the passage to the west, which will bring you to the next hole you need to drop down. After dropping down, you will be on level four. Go north, then follow the first passage east. Follow this passage east through the room with the four pillars in it, to the next large room. Here you will find the queen ant. In the southeast corner of the room you find the body of Hawknose. Search his body and you will find the map piece. Teleport out of there to Britain.

Dagger Isle – You need to reach this by boat or skiff. Purchase one in Britain. You just teleported here, so find the ship master and purchase a deed. You should have enough gold saved up by now. Travel east across the ocean to Moonglow, then head north. That island is Dagger Isle. Head to the northeast part of the island and get out of the boat. Search for a lone house and look for Bonn the pirate. Ask him about the 'map'. He will tell you it is well hidden. He mentions his basement. Leave Bonn and go to his house. You will see a harpsichord inside. Move it and it will reveal the ladder to the basement that Bonn was talking about. Find the map piece down there in the crate. It will be in the third bag. Lots of other items here. Grab what you need. Return to the boat and travel to Serpents Hold, which is located directly south of Buccaneers Den.

Serpents Hold – Once at the hold, look for a female character. You are looking for Morchella. Try checking the tavern. Ask her about the map. She knows about the map, and will tell you where it is if you give her a magic shield. Give her a magic shield and she will give you the map.

Shipwreck – The wreck is located at 71 degrees south, and 15 degrees east. Look at the ship and the map piece will be revealed. Grab it and head back to Buccaneers Den.

Buccaneers Den – Go back and talk to Homer. Tell him you have all the map pieces. He tells you to find the island with the 'x' on it. Three stones stand in the center. Walk three paces to the south, then nine paces west, and then twelve more paces south. This will put you next to an old dead tree. Dig in the dirt just south of your position and you will find treasure. Before leaving, put the map together. Find a large area on the ground and assemble the map. This will pinpoint the Treasure Island with the 'x' on it. As you will notice, it is just southeast of Buccaneers Den.


Treasure Island – Once on the island, find the three stones and stand in the center. Walk three paces to the south, then nine paces west, and then twelve more paces south. This will put you next to an old dead tree. Dig in the dirt just south of your position and you will be able to drop into the hole. Once in the hole, just go north. Take the passage west and follow it to the south. Avoid hole, do not drop in hole going west. Go south, then go east until you can only go south. Go west until you can only go north. Go north until you get the stairs. Take those stairs down to level two. On level two, go all the way south, then take passage to the west until you go north. Then go west at 'T'. Take first split to the north, then take the next passage west to ladder. Go down this ladder to level three. On level three, follow the west passage, which will go south, then west again. Follow it north until you can only go west. Then take the first north passage and at the 'T' go east to hole. Drop down this hole to level four. Once in level four, follow the passage around until you get an option to turn north. Take the third path to the north. You will need to use the 'Dispel Field' spell to remove the poison fields. You will then come to a large building with a locked door. Use a powder keg or the Explosion Spell to open the locked door. Behind the door you will find many treasures. Most importantly, get the cloak, tablet, and the magic fan. Leave this place be leaving the way you came in, or use the Orb of the Moons to get back to Buccaneers Den. You may lose your skiff or ship if you teleport.